﻿using System;

namespace Subattle
{
    /// <summary>
    /// Inspired by Farseer Physics' Vector2 struct, can easily be replaced by his implementation if you want physics in your silverlight game
    /// http://www.codeplex.com/FarseerPhysics
    /// </summary>
    public struct Vector3
    {
        public float X;
        public float Y;
        public float Z;
    }
}